CnCNet 5 released!
[ Posted on November 24, 2013, 05:38:31 PM ] [Want to Post News?]

CnCNet is a service driven by the community which allows to play the classic C&C games online without any complicated software or setup. The games are always patched with the latest community patches to ensure that they work on modern systems!


TL:DR version: CnCNet 5 is awesome! Took a long time to make and test! TS and RA2 not supported yet! Download here!

After over a year of work and testing CnCNet 5 has finally been deemed stable enough for an official release!


Compared to CnCNet 4, CnCNet 5 is coded from scratch and takes advantage of the online systems Westwood implemented into the games. CnCNet 5 has a external lobby system which gets rid of the old and buggy LAN lobby. No more games disappearing or glitches related to kicking people from the game. You can also say good bye to lag caused by the LAN netcode as previously hinted to CnCNet 5 makes use of the WOL netcode making games go smooth.

CnCNet 5 works perfectly despite closed ports due to the improved tunnelling system which also lets multiple people in the same household play with people online.

The CnCNet 5 lobby uses an IRC server which allows you to send private messages, make passworded lobbies game and to communicate with players. You can connect using a normal IRC client as well, but you won't have any game functionality.

Currently CnCNet 5 supports Command & Conquer and Command & Conquer: Red Alert. Support for Command & Conquer: Tiberian Sun is in the works as is other Westwood Online enabled games, maybe even a game where you fight over a certain "waterless world".

Below are a list of changes to the individual games:

Command & Conquer
- Over 160 maps to choose from by default.
- New option: Auto Crush Infantry
- New option: MCV Undeploy
- Automatic transfer of custom maps
- No limit on starting money

Command & Conquer: Red Alert
- Over 430 maps to choose from by default.
- Automatic transfer of custom maps
- Choose starting location
- Choose alliance
- New option: Fix Formation Exploit
- New option: Fix Range Exploit
- 12 other new game options
- Automatic transfer of custom maps
- No limit on starting money

Command & Conquer: Tiberian Sun
- Not yet supported, use CnCNet 4 in the mean time.
- Iran is working on it with help from CCHyper!

If you are interested in following development look here: http://www.ppmsite.com/forum/viewtopic.php?p=498086

Command & Conquer: Red Alert 2
- Not yet supported, use CnCNet 4 in the mean time.
- Needs a developer, if you are interested go to irc.freenode.net in the channel #cncnet.

CnCNet 5 would not have been possible if it weren't for the hard work of hifi (backend), FunkyFr3sh (frontend) and Iran (tons of new features in the games).

Features such as ladder etc will come soon.

CnCNet provides ready to play versions of both Command & Conquer and Command & Conquer: Red Alert.

On the weekends we have over 130 people playing on CnCNet, hope to see some of you there! Smiley
Posted by: Tore


New Fan Site - C&C Galaxy
[ Posted on December 20, 2012, 03:01:16 AM ] [Want to Post News?]

A fan site has been set up not long ago by Ccveteran (Me). IT features the latest news, reviews as well as spotlight mods. Here is the layout of what the site looks like


You may head over to the site at www.cncgalaxy.net
Posted by: Republic_Commando_401


CnCNet updates! Dedicated servers, RA2 support and more!
[ Posted on November 20, 2011, 10:17:01 PM ] [Want to Post News?]


Greetings Command & Conquer Community! It has been a long time since there has been any announcement from CnCNet spread around the community. Our last announcement was CnCNet v2, but today we announce something much greater: CnCNet v3! (3.1a to be exact as of this writing)

A lot has happened since our last announcement. For instance CnCNet now uses dedicated servers instead of relying on peer to peer (P2P), this means that the old portforwarding requirement is gone, further advancing our goal of just install and play. P2P functionality is still there if you wish to use it. It is useful if ever our servers should go down or you have high latency to our servers (housed in the United States and the United Kingdom) and your opponent is close to you geographically. CnCNet also got a permanent home at www.cncnet.org!

Using dedicated servers has many advantages: No portforwarding, no router or firewall setup (unless your firewall is very restrictive), It just works™ even in restrictive networks such as schools. (remember you are there to study, not to play C&C sadly enough).

CnCNet now fully supports all classic C&C games, yes that means Command & Conquer (Covert Operations), Red Alert (Counterstrike, Aftermath), Tiberian Sun (Firestorm) and a newcomer Red Alert 2 (Yuri's Revenge).


[The Red Alert lobby is pretty active as illustrated below]


To get started simply give CnCNet.org a visit! Days of C&C online gaming are waiting!
Posted by: Tore


Red Alert high resolution!
[ Posted on June 16, 2011, 05:36:22 PM ] [Want to Post News?]

What was deemed almost impossible is now possible! Through the magic of the wizard known as hifi, high resolutions for Red Alert is now possible!


Click for full image

Please note that this is a screenshot from a experimental stage.

There is also a Youtube video right here.

There's a website for this right here: http://hifi.iki.fi/ra95-hires/ go wild and feel the experimental-ness!
Posted by: Tore


European Conflict Interview
[ Posted on May 03, 2011, 05:05:30 AM ] [Want to Post News?]

Planet C&C has conducted an interview with Mike, one of the people working on the European Conflict mod. This is a total conversion set to break the boundries of Zero Hour, having new factions, new units, new music, new voices, new AI and lots more. We've got two exclusive pictures, as well! Check it out!
Posted by: Dario[PCNC]


Tiberian Sun Rising: March Update
[ Posted on March 23, 2011, 09:52:09 AM ] [Want to Post News?]

Tiberian Sun Rising is back with a small update to pass the time till the next, big reveal. This time, you can get a look at our new particles for the Banshee as well as a glimpse at an epic battle between GDI and Nod forces in a barren tiberium desert.


---------------INCOMING TRANSMISSION---------------
            
Followers of Kane,
you have been authorized to review the latest combat data from strike group 501, operating in the western Australian outback (see dossier: Region\Aus\WAOB~). Reports show an alarming presence of GDI heavy ground forces, probably targeting our harvesting operations. In addition, enemy forces seem to have adapted to our new Banshee fighter craft. Caution is advised to reach a favorable outcome!

New Banshee PFX close-up New Banshee PFX at range Oops

Study this data well, commanders. It might prove vital when your time comes.
In the name of Kane!
            
---------------END TRANSMISSION---------------

Now, if you are tired of being spoon-fed our perfectly orchestrated battle scenes, you can now request fights you wish to see in our updates! Ever wanted to see a Titan and TickTank going one on one in 3D? Loving the sight of a Banshee going for a kill on a lone MSA? Speak up now!
Requests are taken at our official Battle Request Thread and at ModDB.
Posted by: Golan


Podcast Update.
[ Posted on February 10, 2011, 05:29:39 AM ] [Want to Post News?]

Hi Fans, as you all know, the podcast was shut down due the a inactive community. Until now. I will restart and re-release my podcast from March 9th. Please continue to support me as you did before, as every day is community day.

I have released albums of podcast that are not in the CNCWORLD podcast page. If you haven't done so i encourage you to download.

Thats all I have to report. Stay Tuned.
Posted by: Republic_Commando_401


Tiberian Sun Rising - Vote Mod of the Year 2010
[ Posted on November 26, 2010, 03:25:32 PM ] [Want to Post News?]

Mod of the Year
Welcome! Its that time of year again, Mod of the Year at ModDB! Please show us your support and make your vote count for Tiberian Sun Rising for MOTY! If you have a ModDB Account please make sure you login to vote as Guest votes will only be counted in the event of a tie. So show your support and register a ModDB account if you don't already have one. Don't forget to vote for your other favourite mods too and may the best mods win! To vote all you need to do is head on over to our ModDB page and click the big "VOTE" button on this page hurry make your votes count Phase 1 voting closes soon.

Nod's Technology of Terror
GDI Intelligence has learned of a new defensive measure being used by the Brotherhood of Nod. It seem's the Brotherhood has developed more mobile laser weapons then the notorious Obelisk of Light leading to these Laser Turret's which are a light weapon but in groups can be formidable defence. Particularly as when the Laser Turret's are not in use they fold up into an underground compartment hidden from view.

Nod Laser Turret" width="560

A Wolverine scout party essentially found itself ambushed by unknowingly walking right into an array of Nod Laser Turret's which appeared to pop up out of nowhere. Caution is advised to all GDI Commander's recommend dispatching some medium Titan class walkers with Wolverine scout party's as the main weakness of the Laser Turret is its range of attack our Titan's can attack these defence's outside their firing range however they will need to be detected first.

GDI Reaching Higher
GDI force's are now putting into field testing the newest generation of Personnel-Jumpjet Technology, these highly mobile aerial combat squads are equipped with highly manuverable Jumpjet Pack, a powerful Vulcan Cannon and is also equipped with a Sensor Kit for detecting stealth or subterranean units. Further details on these "Jumpjet Troopers" has been classified.

GDI Jumpjet Trooper" width="560

End Transmission, Thank you for your continued support! We're now on Facebook throw a "Like" our way!
Posted by: Assassin


Project Perfect Mod 10th Anniversary Contest!
[ Posted on September 28, 2010, 02:08:51 AM ] [Want to Post News?]




Project Perfect Mod will become 10 years old on september 30th. Since the webmaster of the site is unable to pay a proper tribute to its 10th anniversary, you can help to make this date special for the C&C community. For this reason, PPM is celebrating its birthday with a special contest where you can grab $20, renegade mouse mats, soundtracks and more... by submitting any kind of material to the site: maps, mods, tools, graphics and even news posts. The submissions will be accepted while it is september somewhere in the world and they'll be reviewed, being able to grab some points, depending on the kind of submission, its quality and demand. The user who gets the best score, gets the prize. But do not expect it to be so easy, since the community there has already released mod updates such as Return of the Dawn 2.8.6 and Invasion Confirmed: PPM 10th Anniversary Release, tools like Open Source SHP Viewer, inumerous modding tutorials, graphics for every C&C game and much more. Make sure you are registered on PPM Forums, read the rules and good luck!
Posted by: Banshee


Announcing the CnCNet version 2 open beta test!
[ Posted on September 05, 2010, 06:50:10 PM ] [Want to Post News?]

CnCNet version 2 just reached open beta. CnCNet v2 is now open for everyone to test!

Main features of CnCNet v2 are:
- Faster speeds
- Command & Conquer support
- Red Alert support
- Tiberian Sun support
- Better routing support
- Linux compatibility



Users of the old CnCNet will have to disable their clients as the old CnCNet client are no longer in use and will not update to the latest version!

To play on CnCNet please read the setup guide, as CnCNet v2 is still in beta some problems may occur, you will have to update your files regularly.

To find players join the new CnCNet IRC; #cncnet at irc.freenode.net Visit our forums and website for the latest info!

Quote
What is CnCNet
CnCNet is an open source unofficial (as in not supported by EA) service created by Command & Conquer fans. This service allows you to play Command & Conquer, Red Alert and Tiberian Sun online through the network functions of the games.

CnCNet allows you to play "network" games over the Internet. CnCNet uses peer to peer (p2p) technology to connect games on CnCNet together. For games to be smooth we recommend that you play with players on your own continent, but if you don't mind some lag a European player can play with a US player. But try to avoid extremes as a Canadian player playing with someone from New Zealand, because that will have extreme lag! So basically the closer the players are the better.
Read the rest at What is CnCNet?
Posted by: Tore









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