Yet another round of cheater bans has been dished out by EALA, serial banning cheaters and offenders in the halls of C&C.
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Reports are circulating that a massive surgical strike was laid down by APOC's Ban Hammer and his elite Army recently, destroying over 200 targets in a a series of targeted attacks against our most lethal enemies.
Word on the street is even Kane himself was impressed with the strike and applauded APOC's Army for their surgical removal of the enemies of our people. These cheaters, these hackers, these people who disconnect, they are neither friend nor foe of The Brotherhood or of GDI. They are "NOTHING" and will continue to be wiped from our society.
We must protect our way of life.
The Ban Hammer has struck and with it over 200 victims, all guilty.
Thank you, APOC
Cheaters be warned. This is just the begining for Apoc's Army.Posted by: Cypher [PCNC]
We have six new renders from one of our mods at C&C Labs, The Red Alert, to show off. For those who don't know, this is a mod for Red Alert 3 that aims to recreate the feel of the original Red Alert. Look at the three below, and you can see how we're aiming to emulate the visual style of the original game, one of the most popular Command and Conquer games.
Three more new renders are on the mod's site, in addition to the fourteen released when the mod was announced.
What do you think? Comment in our forums!Posted by: Blbpaws[GW]
Well, looks like we shouldn´t attempt to promise any deadlines for our newsposts. Now I could go into the details of why, how and what, but the bottom line is: it took longer than we expected but now we´re ready to present another BIG update with lots of info and pictures.
So, let´s get started with yet another Harkonnen Unit: The Inkvine Catapult. Wait, what did you say? We already have this one? In a way you are right, but if you´d be so kind to take a look at exhibit a, the old model:
Nice box, isn´t it? Uh, no, you don´t have to answer this question. And you will probably never have to bother with it again as our concept artist gntlemanartist has taken great care in revising this cruel tool of war to be alot more believable and functional. Now it´s designed as a real catapult, illustrating both the unique technological setting of the Dune universe and the purposefulness of Harkonnen strategists:
Truly a great piece of work if I may say so. Also one that our lead Harkonnen modeler ccgx was eager to get ingame so we already have both a render and ingame screenshot to show:
Speaking of the Harkonnen, we´ve also improved their warfactory a bit. It now has the heavy blast doors you´d expect to see on such a building. As the animation is finished too, you can even have a look at some moving pictures of it:
Seeing that for a long time, we didn´t have any modelers for House Atreides, it certainly is the faction for which the least work has been done so far. However, we´re pushing hard to get their arsenal to the same size as the other factions´ collection of war machines. The first step is, as always, the concept stage and we have yet another great concept by gntlemenartist to show:
The APC is the Atreides´ primary vehicle for infantry support and should be your first choice when in need for some armor to accompany your troops. Though slower than the Quad, the APC has excellent armor to protect both itself and the troops it carries, making it the best way to transport your soldiers across the battlefield. Even though the roofmounted twin cannons aren´t particularly strong, they still allow the APC to hold its ground until reinforcements arrive.
Now onto some more technical stuff (no, there won´t be an assessment, but read carefully nevertheless). Like in Tiberium Wars, the combat units in Dune: Arrakeen Wars gain experience when fighting enemies and can increase their rank up to level 4. Due to some limitations in the Mod SDK however, we´ve so far been unable to properly add the rank insignias next to the health bar. Instead, we decided to take another approach: every unit that has reached at least the first veterancy level will show a small icon hovering over it. These are always visible so you can quickly see how tough your units (or those of your enemy) are and plan accordingly. As usual, House Harkonnen lend us some expendable guinea pi...uh, volunteers to act as for our tests and now here´s the final result:
We´ve also spend some time on the main menue. It now comes with a new layout and the graphics were completely remade to resemble the DAW style. Again, this is a video for you to look at:
Originally earlier than expected its the the 12th edition of CNCNZ.com's Roundtable Discussion feature. And this one is our special "C&C Fan Only Edition". For the first time ever the everyday fans have had their say on some of the hottest news topics in our community. Topics such as Red Alert 3's SecuROM, RA3 Beta, Mystery Beta Key in the Premier Edition, The C&C Community, Improving fan sites and C&C Mods.
Thanks to everyone for taking the time to participate this month. Click here to read Roundtable Discussion #12. And since this one is fan only, I must remind about the little disclaimer that is tagged onto every Roundtable. The views expressed by each individual in the Roundtable Discussion are their own, and do not reflect the official view of CNCNZ.com, unless otherwise stated.Posted by: Sonic
After almost 2 months, upcoming Unreal Tournament 3 mod Renegade-X is proud to present our September 2008 update for your enjoyment.
Here's a tease of what we have in store:
The Brotherhood of Nod Artillery and Stealth Black Hand are ready and in-game. Stay tuned for more Nod updates.
You can view the rest of the media in this September update (including a podcast, test video, and of course more renders and screenshots) right over here.Posted by: Mighty BOB!
So it's been four months since we announced the mod, and we've managed to pull ourselves away from playing the internal version to get some nice renders and screens for you to see. We have two renders, five screens, and one bonus piece of concept art for you to examine. You can read more about our newly-revealed units and structures--the Slicer, the Longhorn, the Mortar Tower, and the Tacitus Library--on our units and structures pages. In addition, we've also begun developing the singleplayer campaign for the mod, something we are very excited about, and will be showcasing more in the future. You can view the official site here.
We promise it won't be four months until the next update. In the meantime, enjoy!
As we stand and thread upon the vast areas.. we come to realise.. the dawn of a new era approaches
The Brotherhood Awakens. The mod team working on Rise of Apocalypse is proud to present a new Era. A new Dawn.
The Brotherhood awakens 2008. This is the Relaunch of the mod Rise of Apocalypse, a total conversion mod for Renegade which has been in development on and off for the past three years.
So with Pride. I present to you:
Naturally for this occasion we present new pics showing off the new art direction/style the mod will take:
As you can see, while maintaining the tiberian dawn look, we add a unique touch to it.
Here are some ingame pics from a few new maps. Note that while we have changed the name of the mod, we still plan to keep and use our old assets. (Atleast the larger part of them)
And 4 tracks uploaded last christmas has been updated with new versions as well as three brand new tracks created by Tetrad (who used to go by TQ) At this time i would also like to claim that he is to The Brotherhood (and previously roa) what Frank Klepacki was to the original cnc games. You can hear the new tracks below. For the other tracks be sure to head to http://www.moddb.com/mods/rise-of-apocalypse/videos
On our new website http://cncbrotherhood.com/ we have an entire section devoted to developing the backstory of the mod. What has happened since the fall of Kane ? what is happening right now ? etc. You can access this "lore" or "Intel" at http://cncbrotherhood.com/index.php?option=com_content&task=view&id=41&Itemid=55 Be sure to read through it. It's quite interesting. There are even 4 sound clips, which can also be found in our video section on our moddb.
Well At the end, i would like to first thank you for having enough interest to read through this, and then afterwards present you with links to where you can find more material and info on the mod. Naturally you are very welcome to contact either me or any other mod member if you have any questions easiest way is either through moddb, or by my mail address jesps@hotmail.co.uk
We are currently looking for people who want's to help with the mod and we can use, almost anything. We want the mod to be partially made by pure user interest. For instance, if you've made a awesome map for renegade you would like to have included, we would be happy to look at it and if deemed of quality, throw it into the already pretty expensive selection of quality maps found in the mod Our Moddb can be found here : http://www.moddb.com/mods/rise-of-apocalypse Our new website can be found here : http://cncbrotherhood.com (note that it's still work in progress and that we are iroring out the bugs at this point. You are welcome to register though Our forum can be found here: http://www.multiplayerforums.com/index.php?showforum=141
With all that said, i guess there isn't much left but. Thank you for your time, and we hope to have you play and enjoy our total conversion mod in the very near future
As we've said before, our biggest goal with our C&C Labs project is to create a creative community of innovation for C&C games. We recognize the ambition in this goal, which is why we are moving slowly and carefully, but we also recognize milestones along the way. Today I'm happy to announced that we've passed another milestone: C&C Labs is now actively developing two full-scale mods at once, for two different C&C games, as today we are officially ready to announce that "The Red Alert" is in development for Red Alert 3.
The Red Alert undertakes one of the most ambitious tasks in C&C modding: to recreate and improve upon an original game. The Red Alert, a mod in development for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again!
In large part, this is being driven by the team that brought you C&C All Stars and is also developing C&C 3: The Forgotten. For those who question the advisability of doing two mods at once, all I can say to you is that this is the only way we could do it, and that individuals have well-defined roles on each team. I believe very much that taking this step will in the end produce two high-quality, yet very different in kind, mods for C&C fans to enjoy. Each mod is well-steeped in the C&C tradition, one building upon a story and the other recreating an epic and history-making game in full 3D.
Don't believe me? Take a look at some of the early art shots from the Red Alert. All of these were modeled and textured by our talented artist Tsumetai:
There are ten other renders waiting for you at The Red Alert's page on C&C Labs. Check them out!Posted by: Blbpaws[GW]
Sign Up for the CNCNZ.com Roundtable Fan Only Edition
As you know each month CNCNZ.com holds a Roundtable Discussion covering various news topics. We usually invite selected webmasters and senior staff from other C&C fan sites in the community to join the panel and have their say. Later this month we are going to change things up by having a "C&C Fan Only Edition" of the Roundtable. It will still cover important news subjects but rather than C&C fan site staff, the average everyday fans will have their say in our Roundtable feature. By average we mean the fans not running a C&C fan site or anything similar.
So how do you get on the panel? That's easy. All you have to do is make sure you are a registered member of the CNCNZ.com Forums (if your are not, register now, it only takes a minute). Post a quick reply in this thread on the CNCNZ.com Forums indicating your interested, we will then pick who we feel should be on the panel. The questions will be sent to you via a Private Message on our forums, hence the reason you need be a registered member.
So that's it. Our monthly Roundtable Discussion feature has proven to be a very successful feature for our site and the community. APOC, the C&C Community manager, enjoys the direct feedback he gets from them. So now is your chance to become a part of a feature usually reserved for C&C fan site staff.Posted by: Sonic
It will show you what to do with .iso files, how to set compatibility mode and how to apply the patch. All with pretty screenshots just to make it even easier. Check it out.
Posted by: chickendippers
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