I know its July but I'm only just getting around to posting the June edition of the Roundtable feature at CNCNZ.com. Its late for a reason, since its covering the Red Alert 3 Community Summit.
We rounded up a few of the attendees to get their overall feedback on their summit experiences, we even got APOC involved as well. So joining myself on the panel for this month....
15,000 words. Three long pages. 260+ photos. Every detail of the summit covered. Every facet of the game (as it was two weeks ago) explained. If it isn't in this report, it isn't in Red Alert 3:
If you only pass out from exhaustion while reading one report, this is the report to pass out from.Posted by: HeXetic[PCNC]
I've completed my in-depth summit report. For those of you who wanted to know what a summit really is like, or what it's like to talk to the game developers, this is for you. I describe and analyze everything in detail, so you know what it means for the game. Since the piece is so deep (more than five thousand words), I've broken it into eight parts so you can pick and choose what is of most interest to you. See the contents of the report here.Posted by: Blbpaws[GW]
The Non Disclosure Agreement has expired for part of the Red Alert 3 Community Summit held earlier this month, I can now reveal what we got up to.
I have published my Red Alert 3 Community Summit Overview which covers all the community summit with the exception of our actual hands-on time with Red Alert 3 itself and the Empire faction....that can't be discussed until next month.
I've formatted it mainly in bullet points in an attempt to keep away from large paragraphs of prose, hopefully you'll find it packed full of information and a pretty brief read. So without further ado; get reading!Posted by: chickendippers
Strategy Informer has gone live with its Red Alert 3 Community Summit Report, part two will be coming at a later date.
Quote
Recently I was invited to the EA Community Summit for Red Alert 3. Before then, all we’d heard about the title was scraps and pieces. In fact, after the event there are even more questions to ask, and all attendants still know very little about the game.
However, in this two-part Red Alert 3 extravaganza, we’re going to go over the intricacies of the designing of Red Alert 3. For two grueling, exciting and unforgettable days, EA made us keenly aware of what they’re doing, looking to accomplish, and where they are aiming. I’m going to share just that.
You can read the rest here. Some new information is included in the editorial. Posted by: Jamie
C&C Legends is finally back in the progress of being online! Over the next week I will be finishing off the content parts of the site, uploading maps and also making the news interface allot better for staff.
Read the above people! We are looking for news posters to post the latest news whether it be C&C3 or RA3. Even if you just want to talk about your mod or maps email me! samuel.rowell@hotmail.co.uk Ill set you up an account which will let you post all the news you want. Also if you are a map or skin maker email us with your work and we will host it for people download. All you have to do is provide us with its Name, description, what C&C game it is for and your name so that we can give you full credit! (We will also obviously need the files ). The same goes for if you have a mod for a game; whether it be big or small. Over the next few days i will be uploading the maps, mods and skins we currently have. Please be sure to check back again in the future as we have only just begun....
(The forums will be relinked and updated soon, so for the moment the page will not be found )Posted by: srowell3
Just before leaving for the RA3 Community Summit, I'm pleased to publish a second entry in my little "Sage Advice" series of articles critiquing some essential elements of C&C3. The first article was about the user interface, and this second one is about the graphics -- specifically, the graphics as they apply to the immersiveness of the gaming experience.
When I see some of the graphical flaws in C&C3 during a match, it really pulls me out of the reality of the game and reminds me that I'm just playing a game -- that I'm not actually immersed in a rich fictional world. This article is about the flaws I think contribute most to that unfortunate, and undesirable, reality check.
Read the article and see if you agree with my complaints and suggestions for improvement. If time allows, I may actually be presenting the article to the RA3 dev team at EA later this week, and I'd certainly integrate any feedback into that presentation... So get to readin', and then, get to commentin'!Posted by: HeXetic[PCNC]
www.cncvisuals.com is looking for a new webmaster. Since we currently have no time to give it the attention it deserves we thought we should put some on else in charge.
Your allowed to make a radical change to the website if we pick you and theres enough qouta and bandwith to support it.
We shall be looking at your knowledge and your ambitions. Send a mail to admin@cncvisuals.com and you'll here from us.
Welcome back! In the time since we released C&C All Stars, I've gotten a lot of emails and suggestions about what we should do for our next in-house modding project. What I couldn't tell the fans who emailed was that we actually already had decided. In the middle of last August, we began work on a project called C&C 3: The Forgotten. As you might guess, it details the story of The Forgotten, a mostly-unplayable, but featured and fascinating, faction in past C&Cs.
For us, this is a great oppurtunity to build on our success with All Stars. While we all loved that mod dearly, and felt it was a tribute to C&C, this time around we're aiming for something a little bit different: we want to tell a story. We want to tell a story based in C&C, with real human characters, and a real campaign. The Forgotten are a perfect people to bring to the forefront of our story; they're very much a part of C&C, and just as special as the other factions, yet they are unique. We plan on exploring this uniqueness--and the resulting moral ambiguity--from The Forgotten's perspective in our campaign.
Our aim is to provide for the player new experiences, new characters, and a new perspective on a fascinating story. The Forgotten are a people at the heart of the questions in C&C. Indeed, they are the people closest to the questions posed by Tiberium. Yet they are an oppressed people, for a variety of reasons. It is our goal to tell the story of their struggle. We hope that you enjoy where the mod will take you.
Since we've been working on the mod since August, we have a playable version of the mod done (for team members only, of course) and we're very excited about it. We've taken some screenshots and done some concept art that we're ready to show now, however. You can view all of it on The Forgotten's website, part of our new hub C&C Labs--which has links to our other mods and utilities. We've also set up a forum for discussion of the mod.
Lastly, a new uncut/unedited gameplay trailer for Red Alert 3 has surfaced. It shows one of the new Japanese units attacking a bunch of Tesla Troopers.
Enjoy Posted by: AgmLauncher
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